Potatoman Seeks the Troof Indie Game Review

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Potatoman Seeks the Troof by indie game dev team Pixeljam games, is a simple, yet challenging 2D platformer that is reminiscent of classic retro games like Pitfall. You play as the appendaged spud “Potatoman” on his journey for the Troof. You’ll adventure through 5 psychedelically inspired worlds, where danger is at every turn, and even the slightest miscalculation can be your end. Though the games simplicity and nostalgic value give it credit as a retro title, it still somehow manages to cultivate (no pun intended) a modern feel. This lively spud is on a spiritual journey, trying to find the meaning of life among all the chaos in the world, and it’s your job to help him find it.

Features

All of the details of this game scream retro, from the Atari style graphics, the bleeps and boops of the games soundtrack, and especially the games controls. All these aspects make a great recipe for a retro gaming experience. The games soundtrack, written by Miles Tilmann, is unique and at times tranquil, which meshes we’ll with Potatoman’s overall mission to seek the meaning of life. One important gameplay aspect are the controls, which are simple enough (direction and jump), but rely heavily on the precision and mastery of the player. Throughout your gameplay experience you will find that greater grip on the controls will help you more easily avoid the games insane obstacles. And boy they are many. There are a plethora of ways to be killed and it’s almost as if the world itself is out to get you (why’s everyone hatin’ on Potatoman so bad?). You will have to avoid animals, people, lasers, cars, and other inanimate objects to survive. This might sound redundant, but rest assured every run feels fresh and new as your progress through the game. Learning from your mistakes is something that retro gamers are all too familiar with and this is also true in Potatoman seeks the Troof. Precise timing of jumps and positioning yourself in the right place at the right time, is a complete necessity to getting through each of the games different levels. Though the levels are linear, they can be challenging and at times frustrating as all hell after multiple deaths. This is however, very rewarding upon level completion. But that’s kind of the charm of retro games like Potatoman. You have to work for and earn your victories.

Overall

Potatoman seeks the Troof is an homage to the classic games of the late 70’s and a gem in modern indie gaming. Combining fun pixel art graphics, tight controls, a compelling soundtrack, and pseudo-philosophical dialogue, this game is an interesting and trippy experience you won’t wanna miss.

Can you handle the Troof? See for yourself!

You can pick up Potatoman Seeks the Troof on STEAM for just $3.99. Enjoy!

Starr Mazer Kickstarter to Launch on Jan 22nd

Starr Mazer Kickstarter – Board the Starr Wolf and Blast Off into Space

The indie game development team Imagos Softworks, is scheduled to launch their first Kickstarter project “Starr Mazer” on January 22nd 2015. Starr Mazer is a 16 bit space mash up of two classic gaming genres: the point and click adventure and the horizontal scrolling shoot ’em up. The game boasts high replay value as the SHMUP levels are procedurally generated and different every time you play. With random laser blasting action for days, the spaceship battles in this game are a huge selling point for me personally. The point-and-click adventure aspects of the game look great and will feature a deep, engaging, well-crafted story driven experience that will bring you back to the PC gaming days of Sam and Max and Full Throttle. Star Mazer will also feature full voice acting with “fan-favorite voice talent from Film and TV” to boot. Voice acting can really help to engross the player in the story and world they are exploring. In terms of music, Starr Mazer’s  line up is nothing to sneeze at and will feature music by acclaimed industry talents Alex Mauer (VEGAVOX, Serious Sam: Random Encounter), Manami Matsumae (Mega Man), The Protomen, and Virt (Shovel Knight) and many more. For those interested in backing this awesome Kickstarter project, the reward levels for donating to the Starr Mazer Kickstarter are below.

Reward levels include:

  • The Starr Mazer Game
  • Beta Access
  • Digital Concept Book
  • Official Soundtrack
  • In Game Brick Voicemail
  • Cinematic Poster
  • A physical copy of the game
  • Starr Mazer T-shirt
  • 3D scale model of the Starr Wolf
  • An in game NPC of your design
  • Pixel Portrait

Since creating a game of this scale is a huge undertaking for a small indie studio, this gets Starr Mazer a ton more points in my book. The pixel artwork and animations look top notch and I am really excited to support this game once the Starr Mazer Kickstarter drops!

Updated (5/30/15) – The Starr Mazer Kickstarter project has successfully raised $193,566 and exceeded its funding goal! A recent update states that Starr Mazer will feature three crossovers from current indie game projects Aegis Defenders, Shovel Knight, and Hyper Light Drifter! The Imagos Softworks team will also be running a fan art contest, where fans of the game will be able to submit their own pixel art or sketches based on characters from the game. The official rules, prizes and timelines have not been announced yet, but following Starr Mazer on Twitter or Facebook is the best way to keep up with the contest. Get your pens and paint brushes ready! The indie gaming scene has already taken a shine to Starr Mazer and I couldn’t be more excited for this games release! For more information about the creators of Starr Mazer, check out our Interview with Developers Don Thacker and Alex Mauer.

Did you support the Starr Mazer Kickstarter? What are your impressions? Let us know in the comments section below!

Shadowrun Hong Kong Breaks Kickstarter Goal in 2 Hours

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Shadowrun Hong Kong Breaks Kickstarter Goal in 2 Hours

Harebrained Schemes, the indie development team behind one of the most successful video game Kickstarters of all time Shadowrun Returns, is at it again with a new Shadowrun game. This time they’re answering the survey requests of their backers with Shadowrun Hong Kong. An update released earlier tonight revealed that the team has (within 2 hours) eclipsed their $100,000 Kickstarter funding goal. As of right now the project has over 6,000 backers and has been funded for over $245,000 with 34 days still remaining in its campaign. Shadowrun Hong Kong will bolster “strong storytelling, lots of morally gray choices, a crew of memorable characters with distinct personalities, challenging tactical turn-based combat, a robust character creation system, powerful editor, and tons of new weapons and items. Additional stretch goals are likely to come along as funding continues to grow. This is an exciting time for fans of Shadowrun and it is great to see such a cool series resurrected with so much enthusiasm. Being a backer of past Shadowrun games, I cannot wait to see what it will be like to run the shadows of Hong Kong come September 2015.

Zero Cross Indie Game Review

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Zero Cross Indie Game Overview

This week I was able to get my hands on the new bullet hell shoot em’ up, Zero Cross by Christopher Emirzian. This game is a take no fucking prisoners, sci-fi, top down action shooter, where you take control of a single spacecraft and must either destroy all the enemies on screen or complete a specified level objective. I don’t often get around to playing games like this, but was really excited to dive in after reaching the title screen. The format of Zero Cross resembles games like Smash TV, where each level is an arena style battle and you try to avoid droves of colorful enemy bullet patterns. In all the chaos you try and kill as many enemies as humanly possible without being hit. A slight miscalculation could mean your death and having to restart the level. In terms of artwork and music, this game stays true to the retro style aesthetic of classic arcade games. Gryzor’s dark style of artwork is excellent, and ironically uses a beautiful and colorful palette. The artwork is dark and bleak, painting an engrossing vision of a nightmarish mechanical future, where aliens oppressively roam the vastness of the universe. The music complements the games visual style very well. Using 8 bit midi music by Tim McFarland, it feels like it was pulled right out of an 80’s or 90’s windows PC game.

Features

Zero Cross features 40 unique levels that are tense, action packed, and may potentially test the players sanity (hard difficulty). The first 10 levels more or less teach you how the game works. As you progress through each level you will encounter 35 different enemy types all with their own unique attacks and movements. Smaller enemies disintegrate with single shots, but medium sized and large enemies won’t go down so easily and require a lot more firepower to take down. Thankfully your ship is equipped with two types of fire modes, machine gun and spread. Both fire types are good at handling different combat situations and you will need to switch between these two modes constantly to stand a chance at taking down the constant waves of enemy aliens. Along the way, you’ll also acquire different abilities like Hijack shot, Black Hole, and Shadow Swap which add a unique combat elements to the game play. The bosses are challenging as hell and really fun once you get the hang of the controls and overall feel of the game. The controls in Zero Cross are well balanced and definitely one of its strongest aspects. You use the WASD keys to move your ship around, and the mouse to control the direction of fire. You can choose between 4 different challenge levels that are pleasantly well balanced. Playing through the games beginner difficulty setting was pretty smooth, but was beneficial in mastering the games controls and knowing what to expect. As you increase the difficulty level you will experience smarter, more aggressive enemies, and a slew of extra ship upgrades and objective types that enhance the game play experience further. I found that from level 25 and on, the game really kicks up the challenge level and can give you a serious ass kicking if you’re off your game.

Overall

I personally really enjoyed this game and in all honestly, couldn’t believe it was free. It’s definitely a game I would’ve gladly voted on and picked up through Steam Greenlight for $5 to $10. The complexity and different game modes offered in Zero Cross are exceptional, and you can tell the developers really put a ton of work into it. Zero Cross has a lot to offer fans of this genre, and I feel like we don’t see too many games like this these days.

With a great art style, cool musical score, and addictive game play, Zero Cross is a game that’s begging to make it into your play queue.

Indie Game Screenshot Showcase January 2015

Happy New Year and welcome again to another edition (January) of the Indie Game Screenshot showcase. Here you will find a series of new screenshots from indie games that are in development or are newly released. Check out the links within the gallery to the games websites.