Wizard of Legend Review

I’m just going to come out and say it — Avatar: The Last Airbender in a Roguelite setting would be a pretty cool game, right? Who wouldn’t want to mix martial arts with elemental magic all while crawling procedurally generated dungeons? Wouldn’t that be fun?

If you agree with all of the above, you should probably just start downloading Wizard of Legend right now.

Developed and published by Contingent99, this Roguelite aims to please with its charming soundtrack, visually-pleasing aesthetics, and easy to jump into gameplay. It begins with your caped character standing right outside of the city’s museum. Upon entry, players soon discover that this is not the average museum — instead of paintings or statues, this one is full of mythical relics and arcana, or magical moves. Learning all of them and passing the first trial grants access to the realm of Lanova and entrance to a competition full of procedurally generated dungeons full of enemies, treasures, and hidden surprises.

wizard of legend

Controls and Feel

Controls are simple enough to pick up: WASD moves the character while left and right click perform basic attacks. Space offers a sprint-like option and the Q and E buttons yield two more advanced attacks. Due to the quick nature of the game, however, a controller may be more suitable for gameplay, although one isn’t necessary. Nothing sticks, and all movements are solid and fluid.

The soundtrack is S-T-U-N-N-I-N-G. This isn’t your average indie game OST, and a lot of praise needs to go to this title’s composer. The magical, whimsical music transports players to games of yesteryear, and nostalgia is immediately felt. Steam currently offers a bundle for the game and soundtrack, which for once is actually tempting.

wizard of legend review

Graphics and Gameplay

Pixel games are often aesthetically pleasing, but where Wizard of Legend shines is in its color palette. The muted colors of the dungeon make the characters and magical moves pop. Everything blends seamlessly, and no colors seem weird or out of place.

What really stood out to me about this game was how easy it was to get sucked in. The storyline was simple enough to follow — a feat for magic-based games — and combat was challenging yet fun to master. Dungeons were big enough to want to discover the entire area, but not too big that survival was impossible. Balance is key, and balance was felt.

wizard of legend

Final Thoughts

Roguelites these days are often a dime a dozen, and magic-themes are often hard to pull off when it’s tempting to make the story too confusing. Yet Wizard of Legend manages to walk the line between simple and convoluted, nostalgic and new. It breathes life into the genre while providing fans with exactly what they want. Currently on Steam for $15.99, this easy to learn, hard to master title is sure to be a well-played addition to any gamer’s library.

Download the Wizard of Legend Demo Here

Caveblazers: Randomly Generated Spelunking

Name: Caveblazers
Developer: Rupeck Games
Publisher: The Yogscast
Release Date: 24th May 2017

Caveblazers is a fun and engaging Spelunky-like adventure game, which sends your intrepid explorer on expeditions into a vast network of ancient caves and ruins.

The first thing that grabs you about Caveblazers is the graphic style. It sits somewhere between a true pixel retro style and something a bit more sophisticated. By itself it might have missed the mark slightly, but when accompanied by the charming audio, everything locks into place and makes perfect sense.

I especially love the “voice” of the old man when your character first enters the cave, berating you for even wanting to try and be the one who makes it all of the way to the end. But each character who appears has a distinct personality, conveyed just by a few grunting sound effects. It’s a great feature that really lends the game a lot of individuality.

It does have to be said that the whole setup is remarkably similar to Spelunky – an adventurer makes repeated ventures into a randomly generated cave system inhabited by enemies and treasure.

Upon each death, you accrue points that unlock items you can wear; and on each venture, completing challenges bags you boons that give bonuses. For example, a rune that increases your ranged attack speed, or gives you different starting items.

I liked the fact that simply playing repeatedly gradually unlocks vanity items that don’t affect gameplay, while specific challenges grant you stat bonuses. It really gives the sense of Caveblazers rewarding good gameplay, rather than just waiting for the clock to run out on boosting your game.

Each journey takes you through a cave system, some temple ruins, and beyond. Each area is inhabited by a wide variety of weird and wonderful monsters that have an equally varied means of trying to kill you. Caveblazers really keeps you on your toes, making you adapt your tactics as you go along. One strategy won’t get you through even one area alive, let alone to the end of the game.

If things get tough, then you might find a helping hand in one of the other adventurers following the same path to glory as you. If you impress each of them enough, usually by killing monsters in their vicinity, they can become friendly and fight alongside you.

caveblazers

This really helps set Caveblazers apart from Spelunky, as you suddenly get this feeling of a meat-grinding tourist attraction, with dozens of hapless expeditions a day meeting a grizzly end, rather than some undisturbed jewel being uncovered for the first time in centuries.

I was a little disappointed that the game recommends the use of a control pad, but that I found the default controller spec was a little hard to use for a ranged weapon on my Steam Controller. That said, as always, it’s extremely easy to find a replacement within the community, which I did within seconds.

All in all, Caveblazers is a really fun, addictive adventure game that has tons of replay value. It’s definitely worth a look if you like arcade-style platform games, and especially if you’re a big fan of Spelunky.

Eagle Island Alpha Preview: Too Early to Take Flight

For many players, the first thing that stands out about Eagle Island will undoubtedly be its striking resemblance to Owlboy. That’s a shame, because Eagle Island is very much its own game.

Although the pixel art platformer is still in alpha, it has the bones of a potential hit. I played through the demo, and — in spite of a few technical hiccups — I had a good time getting acquainted with the simple mechanics and the charming art style.

eagle island indie game

Alright, “charming” may sound a tad effusive. Pixel art games have a lot of competition these days, so “competent” may be a better word to describe Eagle Island‘s graphics, if I’m being perfectly honest. It’s holding up the bar, but it’s in no danger of raising it.

You can probably draw visual comparisons to other games, and it may not always come out on top. The gameplay is what differentiates Eagle Island from other rogue-lite adventures of its kind.

You play as Quill, a falconer who roams the island with his avian friend, Koji. As Quill runs, jumps and climbs through different levels, Koji makes up his full offensive arsenal. Your main line of attack is to launch the poor bird at enemies to progress and earn rewards.

eagle island game

The developer describes this as “falconry-based gameplay,” which I can’t 100 percent wrap my head around considering that Koji is clearly an owl. But we can let that one slide.

As in any roguelike, you’ll maneuver Quill and Koji through a series of randomly generated maps. You can launch the owl in eight different directions. The challenge lies in a combination of timing, accuracy and speed: the more enemies you hit within a small time frame, the more rewards you’ll earn. When you miss an enemy, Koji will take longer to come back and risk leaving Quill defenseless.

You may also come across some chests in your adventures. These contain either treasure or perks, which are meant to mix up your playthroughs with different benefits. I didn’t find the perks were enough to add much variation to my runs, but seeing as the developer is planning to sprinkle eighty of them throughout the game in total, I can see that being much different in the full game.

eagle island adventure game

The demo gave a good sense of the challenge and fun involved in pulling off combos. That said, I didn’t feel the game was particularly demanding of my skills in its current state — there was no sense of stakes or danger. The enemies mostly stay in place, or move in a set circuit, and wait for you to hit them. The few critters that put up a fight weren’t particularly smart about it, and I was able to pick them off pretty quickly.

A lot of that could change, considering the game is still in alpha. Tweaks to enemy AI, and other missing elements like music and sound effects, will make Eagle Island feel more complete. As it is, the game is starting off on strong footing.

Developer Pixelnicks plans to include nine unique environments and a three-act story mode in the full game. Eagle Island is expected to launch sometime this year.

Eagle Island Demo

What’d you think of Eagle Island? Let us know in the comments below!

Lovecraft’s Untold Stories Demo Review

I’ll be honest: I know nothing about the works of H.P. Lovecraft. I know he built a world of fantasy-horror stories, but that’s as much as I can confidently say. Luckily for newbies like me, Lovecraft’s Untold Stories seem to be just that: untold stories. The main character, a detective by the name of John Murphy, doesn’t return any Lovecraft-related results when you Google him. This leads me to believe this game is merely inspired by the dark and chilling themes of Lovecraft’s stories. Even with my limited knowledge of that world, I can see the beginning of an intriguing rouge-like in Lovecraft’s Untold Stories.

lovecraft

It’s very well-written, which is appreciated when a game relies so heavily on text. Don’t get me wrong, there are many well-executed components that contribute to the atmosphere, but text is a pillar. Before the gameplay starts, there’s a character selection screen that gives a bit of backstory to the character you choose. While only one character is playable in this demo, it’s safe to assume all future characters will get similar treatment. The paragraph of John Murphy’s past as a detective is intriguing, as it makes reference to his mentor making a sudden retirement. The implication that something weird is going on makes a great first impression on the player, and it wouldn’t have had the same effect if it wasn’t as professionally written as it is. After picking your character, the first level’s loading screen has a short blurb about the old mansion you’re about to enter. It’s incredibly descriptive, and it does a great job of immersing you into a world you haven’t even seen yet.

When you enter the mansion, things begin to feel familiar to veterans of the rouge-like genre. The first room has doors on all four walls, which lead to branching paths of semi-randomized rooms. You’ll find crates with healing items, items you’re meant to sell, money, ammo, and keys to open locked chests around the mansion. Some rooms have groups of enemies who move quickly and hit hard. Many of them cause you to take damage over time, with poison or bleeding effects, making these short combat sessions quite intense. All of the pixel art for the enemies, the features of the room, and the player are impressively crafted. The animations are fluid and expressive, and the colors match the eerie themes of the game quite nicely. Pair the visuals with the soundtrack, which is as ominous and dark as one might hope when playing a game based on the Lovecraftian lore, and you have a very atmospheric environment to explore.

While it does this quite well, the game sticks a bit too closely to the average rouge-like formula. Some rooms have interesting pieces to interact with, such as a strange electronic device and dissected human corpse with bite-marks. Upon interacting with them, a dialogue box describes what you’re looking at in vivid detail. You choose what you want to do with each object, usually resulting in a loss of sanity or a gain in information points. The impact your sanity has on the game is unclear, but the info points are spent at one of the shops you’ll encounter on your adventure. Despite the game’s best efforts, most rooms feel the same. The combat is a four-directional shooter that is common among rouge-likes, but the ability to throw dynamite and roll is a much-needed touch. Most crates have the same kind of items in them, and replaying the whole level after you die makes the lack of variation more apparent.

Even though Lovecraft’s Untold Stories is based on a world I know nothing about, this is still the most immersive rouge-like I’ve ever played. The intense amount of time and effort put into the visuals and music is apparent. Few games in this genre can boast about its writing, while Lovecraft’s Untold Stories absolutely nails it. My only hope is that more variation can be added to the common rouge-like formula. I’m afraid that the atmosphere of game won’t be enough to keep players coming back in the highly-competitive rouge-like market, because overlooking this expertly-crafted love letter to the stories of H.P. Lovecraft would be a tragedy.

Final release of Lovecraft’s Untold Stories to hit Steam in Q3 2018.

Huntdown Game Trailer [2017] – Easy Trigger Games

Created by Easy Trigger Games, HUNTDOWN is a 2D arcade style action game coming to Nintendo Switch, PS4, Xbox One, and Steam. The game takes a ton of influences from both 80’s/90’s games and film properties. With retro gaming influences like Contra Hard Corps, Gunstar Heroes, Syndicate, Exo-Squad, & Alien 3 and movie franchises like Robocop, Judge Dredd, Total Recall, & Terminator, Huntdown is dripping in sci-fi grit for you to explore. The game features co-op arcade action where two players gain high tech weaponry to fight against the gangs of a gritty post-apocalyptic city. Huntdown’s release date is currently unknown, but we’ll sure to be keeping an eye on this one and providing updates as we learn more! Check out the Huntdown trailer and a few screenshots of the game below.

Huntdown Multiplayer Gameplay

What do you think of HUNTDOWN? Does it’s design resonate with you? Let us know in the comments section below!

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