Games Are Changing: The Evolution of Video Games

By Avery Philips

Do you remember your first video game? I do. My father let me play his 1989 original Game Boy when I was probably four or five years old. My favorite game was Super Mario Land, while his was a golfing game I found to be boring. By this time, however, my father was almost forty so he didn’t really have any more time to play games. With a daughter starting school and having a full-time job that required he travel fairly often, this was where I had to take the reins myself.

Though I stopped regularly gaming once I started high school, it was always interesting to watch the industry change from the outside with each big new advance in technology. While it seemed like a series of small progressions at the time, technology has changed a lot in the past twenty plus years.

My point is that technological advances can be viewed microscopically through the crazy world of gaming. If you’ll follow my train of thought for a second, you can see how the video game industry has evolved and remained a living representation of such changes and continues to be so.

1. New Gaming Systems

The first thing I ever bought with my own money was Pokémon Red to play on Dad’s Game Boy. I remember soon after playing my friend Delilah’s Sega that her older brother left behind, where we discovered Sonic the Hedgehog and his companions late hours into the night. Together we followed these early gaming systems through changes in modern technology. We travelled to the Game Boy Pocket and soon to the Game Boy Advance, and years later my family got a Wii when I was in high school.

With the Wii I found myself experimenting with Wii Fit for exercise. Standing on the balance board, I recall thinking about those first games I played on my Dad’s Game Boy, and how far this technology had come. By the time someone gifted me a Nintendo DS in college, complete with Pokemon Black, it was almost unrecognizable from the first game I bought with my own money twenty years ago. And these systems keep changing. It will be interesting to see what gaming systems come up with in the next twenty years.

2. It’s Allowed Us To Game With People All Over The World

Before the 90s, video games primarily existed in arcade settings and minimal personalized instances. Even when we started seeing multiple major hardware developers enter the world of gaming (Sony, Microsoft), most of us still didn’t foresee a time that we could realistically play games with other people as a worldwide community event.

But it happened. And it was a big deal. I still remember when friends of mine in high school would have LAN parties – that is, they would link their Xboxes together and all play Halo (some of the most annoying drunk calls I’ve ever received came to fruition at LAN parties). Prior to that, in third grade, my friends and I would battle each other in Pokémon by using a cable to connect our Game Boys together. But none of us foresaw the interconnection of real people all across the world playing games with each other via the internet.

Now gaming is accessible across multiple platforms and community gaming is common among most gamers. The accessibility of opponents and people to play with has reached beyond our wildest dreams.

3. Games More Accurately Represent Reality

There are undercurrents of real-life application in videogames we rarely consider or think of. For instance, driving games used to be, well, just driving games. Their most realistic applications were that turning the steering wheel left turned the virtual car left. However that has now changed. The advancement over time of driving games and other vehicle simulators has allowed gamers the opportunity to actually learn driving skills just by playing. Even when you’re playing a crazy Grand Theft Auto-type game, these games still deal with the physics of real world automobiles in taking corners, high speeds, and the like.

This doesn’t only apply to vehicles but another great example is flight simulation. Flight simulators can be so realistic that they’re recommended to pilots before they ever start to fly. We see that the games themselves haven’t just become more realistic, but they’re helping people in the real world too.

4. Developing Critical Thinking Skills

The first time I played through the Ocarina of Time was in college as my family did not have a Nintendo 64 growing up. My parents assumed it was a waste of time. I’m glad to say as an adult that they may have been wrong! My critical thinking and puzzle solving tools were challenged to the max and I honestly think I’m a much more thorough person and out-of-the-box thinker having played it, as lame as that may sound.

Puzzle game franchises like Portal and Little Big Planet work on these same skills today. Strategy games like XCOM and Civilization help train people to plan things well and think situations out before they act. And of course you can’t forget hand eye coordination taught through first person shooters! See here for more examples, but the point is that with more diversely designed video games and storylines used, gamers are being taught how to think in ways they didn’t previously. The games have gotten smarter and so have the gamers.

5. Simulating Other Worlds and Universes

We are now able to use computers to create and simulate Tolkien-esque imaginary worlds, hypothetical universes, and to live out stories within them. It seems that the more realistic our simulations look , the more we can simulate our imaginations.

You see this in an array of open world games. Everything from Mindcraft to Fallout lets us live in a different world and experience it as a place, not just a story. The possible universes we can come up with are endless, and now we get to see what it’s like to live inside them. This has become a staple of gaming, and it’s all possible with the help of technology.

6. Competition of Progress

Pushing one technological standard calls for pushing others to meet it. For instance, game website designers have to keep up with the quality of games they’re putting out and are now using CMS formats like Drupal to accomplish this, rather than using old tools and formats – because the way the games are represented matters.

This isn’t only seen in gaming, obviously. Once smartphones became popular, wireless game controllers only became more popular. Things like Bluetooth, internet connection, systems in which Netflix, Hulu, Youtube and the like are connected — all of these things are competing to be more high-tech and relevant than their competitors. So as technology pushes onward, different formats challenge each other to innovate in similar fashions.

7. Popularizing and Reaching Into Pop Culture

Video game references abound in books, movies, television, pop culture, and the like. You’d be hard pressed to find an adult or child of any age who does not know who Super Mario is, even if they know nothing about the game. With this cultural relevance, what kind of real world imprint has gaming left on society?

Well, sometimes video games teach people about pop culture. For instance a large amount of people who never listened to the radio have discovered their favorite music from video games. They’ve been inspired to pick up instruments after games like Guitar Hero and Rock band.

Video games such as the Tony Hawk franchise taught people about skateboarding culture. Professional sports games taught others about, well, professional sports. The list goes on, but the point is that sometime after video games started influencing culture, they started teaching people about culture as well.

8. Bringing More Criticism

Even Microsoft’s own staff was torn on whether or not they should build a gaming console. Of course now we know that the Xbox has proven to be a major asset for them. But with the popularity of anything digital there will always be someone who says “this takes people away from the real world.” Television, cell phones, and the like will always be penalized for this by society and video games are no exception.

Being resistant to change never helps humanity and as far as technology advances, we should be seeking positive ways to use it. At the very least, gaming has influenced the use of technology, and without it we may live in a very different world. So regardless of criticism, we must acknowledge human progress, even if indirectly, has been encouraged and moved by the technological advances that were influenced by video games!

How has gaming enlightened your life? Where do you see it going in the future? Let me know in the comments below.

I Fell From Grace Review: Poetic Point and Click Dystopia

I fell from Grace is one of the strangest games I’ve had the pleasure of playing in recent times. It’s such a nontraditional mix of elements that comes together to create a unique gaming experience.

You assume the role of Henry, a worn down and low paid medical researcher whose wife, the titular Grace, is terminally ill. Just in case you thought that wasn’t bleak enough, the couple is struggling to recover from the loss of their unborn child. Add to that the setting of a dystopic, modern-day Maine, where every other person is hopelessly addicted to drugs, and I fell from Grace paints a harrowing picture from the outset.

But hope is not all lost – one day Henry is accosted by an angry bag lady who prophecises that he can save both his wife and the rest of humanity. He gets a strange package in the mail containing six mysterious pills that can apparently cure ailments. Oh, and he begins to receive visitations in his dreams from an angel, as well as two oddly-speaking children.

That’s a pretty dynamic mix of narrative elements, however the thing that stands out the most is that every character speaks in rhyme, like some psychotic present-day Dr. Seuss story. Out of everything, this is the thing I love the most about I fell from Grace. It demonstrates that each and every line of dialogue is a lovingly crafted poem, and adds a richer depth to an already heavily narrative-driven game.

Mechanically, I fell from Grace is almost a classic point-and-click in that it does without the mouse and manages everything via keyboard. However, the traditional inventory and selecting to interact with the environment remains as per historic titles like the Monkey Island series.

Much of the gameplay is structured around solving puzzles, which ultimately – in true point-and-click style – amounts to running around different stages to find items that unlock sections of other areas. The game starts you off slow and easy, with getting a box to reach the top of a tall bookshelf; but as you progress, and there are more areas to explore, it gets progressively harder to figure out the next step.

That’s where I fell from Grace falls down hardest – it delivers such a strong narrative punch that it’s almost as if the UI took a hit in development as a consequence. The game isn’t kind when it comes to reminding you what your current objective is, or giving any hints about where you might find the item you need. That’s a big part of the fun, but if you like your games to lead you along, or you can only play intermittently, then you might even consider making some notes as you play along.

As is common with story-driven games, different decisions you can make throughout I fell from Grace will lead to different events or endings. And because of its unfocused aim, wandering is strongly encouraged in order to find all of the unlockables. Repeat plays are essential to get the game’s full experience.

I fell from Grace delivers a unique experience, and even if it’s a little unfocused, it can be forgiven with one glance of the gorgeous, rain-drenched, dystopic pixel visuals and poetically deep narrative experience. Find it on Steam here, or visit the official site here.

Simplicity is King: And It Makes Innovation Easier

By Avery Philips

We’ve covered the topic of simplicity before at Retronuke, and how it makes games great. In this article, we’re going to dive even deeper. As the way we game evolves, with  people spending more time on mobile devices than ever before, simplicity becomes that much  more important just for the format we’re playing on! For desktop and mobile use, however, indie games are presented with a unique problem because game designers don’t usually have the correct tools to make a game that is beneficially complex. So instead, their efforts sometimes work against the overall quality of the game.Staying practical and not getting ahead of yourself can be difficult when you’re excited about a concept.

How do you make a game interesting but keep it simple enough for the user at the same time? Well, it’s all a balancing act.

Simplicity and the User Experience

A player not being able to understand a game means one thing: game over for the designer. Personally, I believe that variety in playability is where simplicity is most necessary and ultimately where it soars.

Take a game like Trench Run for example, which we reviewed. An indie game like this uses a simple format but has a variety of ways to play it, optimizing it for user experience. The team based “run” mode, free-for-all skirmish mode, and a variety of weapons, items, and costumes contribute to this variety. It’s enough to keep the game interesting for players around the world.

However, simplicity gives the gamer space to play, rather than get caught up in the nitty gritty of how to play it. In other words, they can focus on winning rather than on learning the basic controls and minute details.

The Difference Between Complex and Impossible

This is an incredibly cliche example, but the first time I played through the Ocarina of Time, I got stuck at Phantom Ganon (in my earlier years, I was a very slow learner). My friend at the time told me “dude, Zelda will never trap you.” I’ve taken this to heart when designing my own games.

There is a difference between complex and impossible. The proper amount of complexity requires discernment as to how challenging you can make something versus how tangled those little details get. No player should ever be trapped, but sometimes complexity done wrong traps a player. Every obstacle should have a way out, as to not make anything impossible for the player.

Watch Your Step!

So we have established that the mark of a good game is when it balances complexity with cleverness. How do you know your game is doing this though? This is where things such as A/B tests come into play.

A/B tests are used in the web design industry to learn more about the profitability and conversation rates of a landing page.They involve testing two versions of a web page in order to see which encourages more profit.

When it comes to game design, this is something designers should take a cue from.Having different beta testers run interchangeable parts of a game and recording their user experience notes — whether or not they were able to get through the part, how long it took them, how satisfied they felt with it as experts on the matter — will help you choose the best path for your game. Sure, it is more time consuming, but as we’ve written before, indie game designers do not have the resources to create a long lasting game series with many trials. It’s usually one strike and you’re out.

How do you balance simplicity with your creativity? How do you stop yourself from going haywire in excitement when designing a game? Let us know by leaving a reply below!

How to beat all the Bosses in Hyper Light Drifter [Boss Guide]

Hyper light drifter is a delightful yet punishing action RPG developed by Heart Machine which debuted back in 2016. Since its release, fans have not been able to get enough of the games incredibly beautiful pixel art design and high action “The Legend of Zelda on crack” style of gameplay. If you’re playing through Hyper Light Drifter right now and find yourself having a tough time with some of the bosses, don’t worry, we’re here to help. This walkthrough is solely focused on beating the toughest baddies in the game so you can continue to make progress and experience the greatness that is Hyper Light Drifter. Without further ado, here’s our boss guide and the best strategies for beating all the bosses in Hyper Light Drifter.

The Archer – Boss

the archer hyper light drifter

  • 45 hp
  • Location – Barren Hills (South Zone)
  • 3 gearbits

Attacks –

Arrow shot

  • This attack does 1 damage per arrow and can slow your character down. If you are standing still, you are surely going to get hit with this attack. This attack can be defended if you have the “Sword Deflection” sword ability at the time of this battle.

Triple shot

  • The Archers triple shot can be a nasty attack to get caught in as it does 1 damage/arrow (3 damage). When you are at a distance from the Archer he tends to repeatedly fire this attack, so it’s best to stay close. This attack can also be deflected using the “Sword Deflection” ability.

Volley of Mines

  • Probably one of the most vicious attacks if you are caught in it. The Archers volley of mines rain down 4 mines from the sky into random areas around the Drifter and do 2 damage per explosion. The mines can be triggered by dashing over them or with the Roly Polies bomb weapon.

How to beat The Archer

The Archer is one of the easier bosses in the game as his attack patterns are pretty predictable. One of the main exploits that this boss has is when he is using his Volley of Mines attack. During this attack, the Archer will point his bow skyward and begin firing. During this time he is completely stationary, allowing you get in some serious attacks. Another great strategy for defeating the Archer is by dashing around the screen and trying to stay in lock step with his movements. Doing so will allow you to continuously attack him and avoid his triple shot ability. The third and probably most effective way to kill the Archer is by allowing him to fill the screen with mines. If you are skilled enough to avoid them using your dash ability, then you can be rewarded with a series of explosion chains which will cause the Archer to take a TON of damage. Though this is also the most risky of the methods, using his own weapons against him is best and does a lot of damage in a really short period of time if executed properly.

 

 

The Emperor (Toad King) – Boss

emperor-toad-king-hyper-light-drifter

  • 50 hp
  • Location – Lake (East Zone)
  • Reward – 3 gearbits & shotgun

Attacks –

Flame Jar Toss

  • The Emperors (Toad King) flame jar toss ability deals 2 damage per jar to the Drifter and is his opening attack when the fight begins. These are randomly thrown in the player’s area and are best avoided with the dash ability.

Ground Pound

  • The Emperors (Toad King) ground pound attack is a close range one that does 2 damage per attack. This is an area of effect attack where The Emperor (Toad King) will smash the ground with his might fists which is quite painful and slows you down.

Plant Beastling Spew

  • The Emperor (Toad King) will also spit out two disgusting plant beastlings from his mouth that explode when they’re killed. These can be used against The Emperor (Toad King) as they can deal damage to him upon explosion. He will also spew out 3 of them when brought down to lower health and even become stunned when hurt by them, allowing you an opportune time to get some attacks in.

The Emperor (Toad King) Leap

  • This attack involves the Emperor (Toad King) jumping on top of the player and does 2 damage. He will jump about 3 times and then pause for a moment allowing you to get a few attacks in.

How to beat The Emperor (Toad King)

One of the main attacks The Emperor (Toad King) will launch at you is the Flame Jars. Avoiding these bombs early on with your dash ability is key to saving health during the battle. This also opens up a great opportunity to do some early damage to him. During the Emperors jumping attack it is best to dash away and slash at him from a side angle. Once he hits the ground and is stunned for a few seconds, get a few repeated slashes in or use one of your special abilities to maximize damage. The main exploit with this boss however is to stun lock him by using his flame jars against him. Working to get in 1-2 attacks, dodging, and rinsing and repeat that same strategy until the Emperor is defeated. You fight the Emperor early on and is one of the easier bosses in the game.

 

The Hierophant – Boss

hierophant hyper light drifter

  • 50 hp
  • Location – Mountains (North Zone)
  • Reward – 3 gearbits and rifle.

Attacks –

Vortex Trail

  • The Hierophant’s opens with his vortex trail attack which deals 2 damage to the Drifter. Fires a trail of detonating tiles which follow the player’s movements. This attack gets more intense when he is brought down to lower health. This attack is also coupled with the Cross Vortex to really piss you off.

Cross Vortex

  • Does 2 damage to the Drifter and detonates the tiles that you are standing on. These attack patterns tend to be in an X or + shape, giving you little time to react with your dash ability.

Striped Vortex

  • Does 2 damage. The Hierophant fires a wave of exploding tiles which both cross the room vertically and horizontally. This attack becomes exploitable as the enemy is whittled down to lower health ranges.

Vulture Call

  • The Hierophant summons 4 winged creatures to distract you while he continues the assault.

How to beat The Hierophant

Defeating this boss tends to be a little of a slow burn. It is important to understand that taking your time on The Hierophant is the main strategy for success. Evading his vortex attacks and using the shotgun at close range can be very effective (up to 5 damage). The best way to defeat him is to continuously take one or two close range attacks, while preparing to avoid his vortex, then rinsing and repeating. If possible, getting some rounds off from long range can be helpful in taking his health down a little bit from afar. Keeping an eye on your enemy, instead of the Drifter is important here. His vortex attacks are quick and randomized, so it’s hard to know what’s coming next without keeping a close eye on him. Doing so is crucial and helps to keep the damage flowing while his vortex continues to pummel you.

 

The Summoner – Mini Boss

the summoner hyper light drifter boss

  • 40 hp
  • Location – Barren Hills (South Zone)
  • Reward – 3 gearbits

Attacks –

Node Summon

  • When the battle begins the Summoner will deploy 5 nodes around itself that will burst-fire projectiles. The nodes can be destroyed and projectiles cannot be deflected with the Sword Delection ability.

Node Command

  • The Summoner opens its chest activating nodes to replace any of the ones you have already destroyed. Then the nodes fire like crazy at you, volleying projectiles in a ton of directions for you to evade.

Tackle Charge

  • The Summoner rushes into the Drifter causing 1 damage.

How to beat The Summoner

This guys annoying. Mainly because he continues to run away from you the entire battle and uses his nodes to attack for him. You are going to want to attack him differently during the different phases of his attacks. Once he deploys his nodes, its best to try and kill the majority of them quickly because they will make you life a living hell if you don’t. They are aggressive and are pretty much on you the entire battle. Use your dash ability to move towards them quickly then use the charged sword slash attack till you made quick work of them. Using the Roly Poly on these guys can be really fast and effective as well. Other than that, the Summoner get stun locked pretty frequently and can be dealt some serious damage while in this state. Wait for these moments and try to maximize the damage you put on him. Avoiding damage is tough with this boss, but is really important in defeating him.

 

 

The Hanged Man – Boss

the hanged man hyper light drifter boss

  • 50 hp
  • Location – Crystal Forest (West Zone)
  • Rewards – 3 gearbits, Zaliska, & 1 Key

Attacks –

Jumping Slashes

  • This is the Hanged Mans opening attack and does 1-2 damage to the Drifter. 2 jump attacks are targeted directly to the player’s location, with a brief resting period. This attack is done 3 times in a row. After considerable damage is done to the Hanged Man, he performs 3 jumping strikes.

Crystal Shockwave

  • A crystal spike attack that shoots outward dealing 2 damage to the Drifter.

Zaliska

  • The Hanged Mans pistol weapon that does 2 damage with each shot. This attack can be deflected with the Sword Deflection power.

Summon Crystal Knight

  • The Hanged Man summons one of the Crystal knights

How to beat The Hanged Man

The Hanged Man can be a challenging boss simply because of the variety of attacks he can throw at you. I recommend leading him towards one of the Crystal Knights early on in the fight. Doing this will cause him to kill his own resources and prevent him from using them later on. Evading his double and triple sword attacks with your dash ability is important. Once those end, quickly parry for 2 attacks, and dash away to avoid damage. Avoiding his crystal shockwave is easy, just keep your distance and allow his attack to finish. After that, get in close for 3-4 strikes on him. More than likely he will try and use Zaliksa against you. Just keep your distance and use your Sword Deflection ability to send the damage back his way. Repeat these steps until the Hanged Man is defeated.

 

The Reaper – Mini Boss

the reaper hyper light drifter

  • 35 hp
  • Location – Barren Hills (South Zone)
  • Reward – 3 gearbits

Attacks –

Quick Swipe

  • The Reaper will lunge towards the Drifter and perform a slash attack that deals 2 damage.

Throw Scythe

  • The Reaper will throw his scythe from long range and like a boomerang returning to his control. The Scythe spins in a floating motion that leaves him stationary for a brief period. Does 2 damage to the Drifter.

Spinning Scythe

  • Spins the scythe around itself doing 2 damage to the Drifter.

How to beat The Reaper

The best strategy for defeating The Reaper is to keep your distance. While his scythe attack has triggered, he will be vulnerable. Use long range weapons to get some quick damage on him during these resting periods. Once the scythe is returned to him is the best time to perform 1-2 sword strikes or 1 charge sword attack (4-5 damage). Continue to dash and move away from his scythe attacks and find your openings. Gradually bring his health down by repeating this process and you’ll find yourself with 3 gearbits as your reward.

 

The Sorcerer – Boss

the sorcerer hyper light drifter

  • 50 hp
  • Location – Barren Hills (South Zone)
  • Reward – 3 gearbits

Attacks –

Fire Orb

  • The sorcerer creates two fire orbs that float around him and fire towards the Drifter doing 2 damage per orb. The orbs can be deflected using Sword Deflection. After 50% of damage is dealt he summons 4 orbs.

Flying Charge

  • The sorcerer performs a quick flying attack towards the Drifter doing 1 damage.

Area Manipulation

  • Pausing for a moment to access some kind of holographic screen, the sorcerer is able to manipulate the tiles on the floor, removing them. This only occurs after 50% damage. Use Sword reflection and ranged weapons during this time.

How to beat The Sorcerer

Dodging is extremely important in this battle early on. Make sure to use the sword deflection ability to send his Fire Orbs back at him. This will help to keep his health moving down as you are dodging. If both orbs hit you, you could be looking at a really quick defeat depending on how much health you have going into this fight. Using the shotgun at close range can be a great way to take down some of the Sorcerers health before he separates the floor tiles. Keep deflecting his fire orbs back at him after the tiles have been removed and evade his other attacks for the win.

 

Judgement –

hyper light drifter cutscenes

  • 75 hp
  • Location – Abyss (Central Tower)

Attacks –

Charge

  • Judgement fly’s across the room and attacks the player doing 2 damage per charge. This is a crippling attack if you are hit by it. If you are hit by the first dash, you cannot avoid the second attack.

Bullet Barrage

  • Judgement will move the closest corner of the room and begin firing a barrage of bullets towards the Drifter dealing 1 damage per bullet. This attack fires 4 times, once in every corner.

Hyper Laser

  • This is Judgements most dangerous attack and occurs after every bullet barrage. Judgement fires a laser that starts from the wall closest to the Drifter and ends in the opposite corner of Judgement. As he begins to die, the speed of the laser increases. This attack does 2 damage per hit.

Arm Stab

  • Judgement fires a few harpoon like projectiles around him. If you are hit you get knocked back and dealt 2 damage.

Light Explosion

  • The screen goes black momentarily with 4 diamond shaped light boxes appear floating in mid-air. These boxes can and should be attacked. When the light returns to the screen the remaining boxes will trigger a massive explosion in an area of effect pattern which matches where they are floating on the tiles.

How to beat Judgement

Since this is clearly the most difficult boss of the game, having all of the necessary abilities unlocked will be super valuable in your success. Judgements attacks are relentless and making sure to continually dodge his patterns is crucial in avoiding damage. Since any and all attacks that come your way can almost instantly kill you, making sure to dodge frequently and get up close when possible for some quick strikes. He tends to float around a bit leaving himself open for a few attacks, but when he is moving, get the hell out of the way. Getting behind him after he performs his bullet barrage attack will allow for some quick damage and making sure that you are behind him for his Hyper laser attack will prevent you taking a ton of unnecessary damage. After he performs his light explosion attack he will be vulnerable for a few easy shots, then go right back into his charge attack. Be sure to avoid this be getting out of the way but not placing yourself to far away to get in some sword strikes. Mid way through the battle, make sure to heal with a med-kit just to put yourself at full health. Continue to avoid the charge, bullet barrage and hyper laser attacks and take this bitch down!

There you have it, you’ve defeated Judgement and lived to brag to your friends about how badass you are. Enjoy the ending to the game!

If you’re looking for more HLD then check out our post for the Top 5 Ways to Survive in Hyper Light Drifter.

Until next time!

Haque Game Trailer [2017] – SuperTry Studios

Haque [official site] is a fantasy rogue-like dungeon crawler rpg with an interestingly pixelated game design. The games successful Kickstarter generated over $6k and was published on Feb 23rd 2016. Haque takes elements from old school rpgs like Shining Force and adds roguelike elements for unlimited replay ability. Through tactical turn-based battles players will grind through dungeons full of enemies, picking up new weapons and items, gaining magical spells, and trying to uncover the mystery behind the darkness that has befallen your precious land. Story isn’t the main point of Haque. It’s endless array of randomized characters to choose from, tons of unique enemies, and procedurally generated maps keep the action and fun, interesting and fresh for hours on end. If you’re looking for a fun dungeon crawler with a flair for the nostalgic then check out the trailer for Haque below!

Haque is available on PC, Mac, and Linux.

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